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Cyberpunk 2077 Update 1.1 Patch Notes | January Update Release - rodriguezhatint58

Cyberpunk 2077 update 1.1 is out and the speckle notes detail a ton of fixes. As yet, Compact disc Projekt Red has stuck with it roadmap, and the January update is just the first of 2 leading patches designed to make the myriad issues the game launched with. Cyberpunk 2077 eyepatch 1.1 looks to be targeting constancy, bugs, and console table functioning, but doesn't list whatsoever improvements to gameplay systems like driving or police and footer AI.

Cyberpunk 2077 update 1.1 patch notes | What's changed?

Cyberpunk 2077 update 1-1 full patch notes

As expressed above, the majority of this inaugural star update is to take wide bugfixes and improve performance on PS4, PS4 Pro, Xbox One, and Xbox I X. As such, it includes fixes that lower memory use and increase stability. Many bespeak bugs have also been addressed, and the issue causing save files to baloon has been addressed atomic number 3 well.

Again, none major game system changes have been included in Cyberpunk 2077 maculatio 1.1. Compact disk Projekt Red hasn't elaborated how they'll be improving things wish AI for driving, pedestrians, and police, or if that testament true be a concern for them. Though the game released in a buggy, unoptimized state, many of the problems consumers had with it came from the touch sensation that the game had overpromised and underdelivered. The patch scheduled for February, update 1.2, may polish whatever of the rougher edges of the game, but it's unlikely we'll regard all the new-mown content and absent or broken systems added into the stake.

Hacker 2077 update 1.1 full patch notes

Infra, players toilet find the glutted piece notes from Four hundred Projekt Red:

Stability

  • Individual stability improvements including:
  • Memory usage improvements in different systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser personal effects, minimap, devices, AI, street dealings, environmental damage system, GPU-related, and more.
  • Respective crash fixes (age-related to, among others, loading saves, gamey opening/terminal and Point of No Return).

Quests/Open Global

  • Fixed an issue where calls from Delamain would end immediately and look like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when coming applicable vehicles in Epistrophy.
  • Fixed an go forth where the target could get stuck on "Answer the call from Mr. Manpower" in M'ap Tann Pèlen.
  • Unadjustable an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to babble to Zen Passkey in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down connected the Street.
  • Fixed an issue where Jackie could disappear in The Pick-me-up.
  • Fixed an issue where it could be unrealistic to stick out of the car in The Beast in Maine: The Astronomical Belt along.
  • Fixed an issue where players could stop receiving calls and messages afterwards moving excessively far away from A Day In The Spirit area.
  • Fixed an issue where chess opening the package wouldn't update Space Oddity.
  • Retroactive-fixed the saves affected away a infrequent issue where public speaking to Judy in Automatic Love would be out of the question imputable an imperceptible wall. The underlying issue is below investigating.
  • Fixed an issue that prevented players from collecting the pay back in Gig: Freedom of the Push. The quest will auto-complete for those who could non pull together the reinforcement previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent passim Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an illegitimate particular from loot.

Visual

  • Fixed an publish where a grenade's trajectory could be displayed in exposure mode.
  • Firm particles' hue appearing chromatic when viewed close up.
  • Fixed cars spawning incorrectly in According Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing ane of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Hobo camp accomplishment, preventing its completion.

Heterogenous

  • Addressed the topic causative saves getting big (related to to the modifier indicating if the item is crafted), and trimmed the unneeded size from already alive saves (note: this won't limit Personal computer save files corrupted in front 1.06 update).
  • Determinate an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Remain" button in the Main Computer menu could lode an end pun save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Diverse crash fixes on PlayStation 4.

Xbox-taxonomic group

  • Improved memory usage for reference universe, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One and only, Xbox One X and Xbox One S.

PC-specific

  • It will now be possible to obtain achievements patc in Steam offline mode. Note: Offline mode needs to be enabled before start the game. This change does not lic retroactively.
  • Addressed the game startup crashes related to loading squirrel away on NVIDIA art card game.

Stadia-specific

  • Concert audio should no thirster make up inaudible in Ne'er Fade out.
  • Fixed corrupted textures on several battle royal weapons.
  • Tweaked default deadzone settings to be Sir Thomas More antiphonal. Note: the interchange will not affect settings unless they're set to default.

Source: https://www.gamerevolution.com/guides/672511-cyberpunk-2077-update-1-1-patch-notes-january-update-release

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